
In the above graphic, we compare Forbes’ valuation of the top 10 esports companies in 2020 against median franchises in the “Big Four” major leagues (NFL, MLB, NBA, and NHL). Valued at almost half-a-billion dollars, they’ve started to pass some sports franchises in value. The world’s largest esports companies have definitely risen to the occasion. How Do Esports Companies Compare with Sports Teams?Īre esports on the same level as “real” sports? These comparisons range from tricky to subjective, but the monetary value of companies speak for themselves. Though the top selling games span various series of games, a few developers managed to repeatedly find success. The original staple side-scroller has sold 58 million copies worldwide. (#7), apt considering it is credited with reviving the video game industry after it crashed in 1983. The oldest game to make the list is Super Mario Bros. That puts it well ahead of the better-known shooter Call of Duty, even despite PUBG being banned in a number of countries for the alleged impact on the mental health of gamers. PUBG: Battlegrounds, a battle-royale shooter game which helped popularize the genre (and eventually its competitor Fortnite) asserts its popularity at #5.

Millennials continue to make up a large chunk of the video game playing demographic which might explain Tetris’ sales.īut newer games are making up the majority of sales records. Its immense popularity has been credited to its simple gameplay (no goals), creative structure (build anything), and engaged community with player-run servers and additional feature creations (known as mods).Īnother simple favorite, Tetris, comes in at third place with 100 million units sold of its 2006 re-release. Minecraft sold more units than the combined forces of Grand Theft Auto 5 (#2) and Red Dead Redemption 2 (#8), both made by industry giant Rockstar.
